Gideon

Category:
weapon (melee)
Description:

A lawful evil short sword, +4 enchantment, speaks common and elven languages, can detect evil or good in a 10 ft. radius, Scare 1/day (cast at 6th level), Vampiric Touch 2/day (cast at 6th level). The blade is pure black but glows a bright red when it speaks (or if light is desired). When the blade glows, runes and sigils can be seen running the length of the weapon.

Scare
(Enchantment/Charm)
Range: 30 yds. + 10 yds./level
Duration: 1d4 rds. + 1 rd./level
Casting Time: 2
Area of Effect: 15-foot radius
Saving Throw: Special
This spell causes creatures with fewer than 6 Hit Dice or levels of experience to fall into fits of trembling and shaking. The frightened creatures have a -2 reaction adjustment and may drop items held if encumbered. If cornered, they fight, but with -1 penalties to attack rolls, damage rolls, and saving throws.
Only elves, half-elves, and priests are allowed saving throws against this spell. Note that this spell has no effect on the undead (skeletons, zombies, ghouls, and so on), or on upper or lower planar creatures of any sort.

Vampiric Touch
(Necromancy)
Range: 0
Duration: One touch
Casting Time: 3
Area of Effect: The caster
Saving Throw: None
When the caster touches an opponent in melee with a successful attack roll, the opponent loses 1d6 hit points for every two caster levels, to a maximum drain of 6d6 points for a 12th-level caster. The spell is expended when a successful touch is made or one turn passes. The hit points are added to the caster’s total, with any hit points over the caster’s normal total treated as temporary additional hit points. Any damage to the caster is subtracted from the temporary hit points first. After one hour, any extra hit points above the caster’s normal total are lost. The creature originally losing hit points through this spell can regain them by magical or normal healing. Undead creatures are unaffected by this spell.

Bio:

The sword was found in the Dwarven city-tomb. It chose Daven to be it’s wielder. Daven has refused to reveal all the secrets of the sword at this time, and since no other character has been allowed to handle it little is known to the party about the sword.

In Session 39 Gideon was restored to the party after a battle with a zombiefied, gender-bending Daven. We gave it to Ser Bolton to wield, and Gideon has accepted Ser Bolton, sort of. As long as Ser Bolton keeps Gideon fed with bloodshed, Gideon is a happy sword. (Is there any such thing as a happy sword?)

Gideon

Return of the Tyrant Wollow