Our fearless adventurers return to the old temple/meeting hall to check out the trapdoor behind the gargoyle. Since Izzy, Nabila, and Sindra set off the trap trying to get in the secret area earlier, entering is no longer a problem. The secret underground area is covered with mold and toadstools, and they are nasty enough to make Izzy run away to vomit. We discover that the temple used to be dedicated to Jhannis, the god of healing. Nabila groans at this information.
The first stop is a burial vault with three stone caskets. On top of each casket is an effigy of a knight with its arms crossed over a sword. There is yellow mold growing on everything. Nabila does a herbalism check and tells us the mold is saffron mold. It is fatal if disturbed. After a few moments of looking around the room, Ohda decides he wants to leave so we follow. So far the underground chambers have been eerily quiet. Naturally the moment anyone remarks on this, we hear a noise. Then we see glowing red eyes creeping towards us.
It is a wraith. None of us want to have a replay of the Blondie Incident, so Nabila attempts to turn it. She is successful. We follow it down the hall as it’s fleeing and kill it. The hall has more nasty mold, this time with mushrooms and worms. Nabila performs another herbalism check and tells us that the worms are rot grubs, and everything is fatal if it’s ingested.
Continuing down the hall, we feel a breeze that leads to a door. Ohda opens it, and we find another burial chamber. There’s a single casket in here with its lid slightly askew. There’s nothing interesting in the room so we leave. Continuing down the hall, we find another door. It’s a chapel bathed in silvery light coming from a rosebush with seven white roses. The chapel has no mold and it’s clean, but Nabila does not like it. She does a religion check and tells us that the chapel and the holy symbols belong to Otillo, the God of Love. The roses were given to Rosalba, the Goddess of Art and Poetry and shit. Murals along the walls show the rose in various stages of growth and arrangement. Ohda is particularly taken with the wreath of roses and wants to make his own wreath. An argument ensues between Ohda and the more sensible ladies because we don’t want to waste the roses in case we can’t get more roses when we really need them.
The roses are called the Roses of Rosalba, and they are powerful symbols of goodness and luv. Followers prayed to the gods for help, and the roses grew. They were used to fight vampires. When the rose is cut, the powers last for seven days. Anyone holding a rose is immune to a vampire’s charm, has the charm broken, and feels aversion to holding the flower. If a rose is presented forcefully to a vampire, the rose acts as a holy symbol of goodness. If a rose is placed on a vampire’s coffin, the rose traps the vampire inside and keeps the coffin shut tight so the vampire cannot escape. If a rose is used to strike a vampire, the damage is similar to holy water and the rose is destroyed. If a wreath fashioned from the roses is placed around a vampire’s neck, it acts like sunlight. The damage the wreath does depends on the age of the vampire.
Because Ohda still feels the effects of the white fever, Sindra and Nabila discuss taking one rose with us to see if Nabila can brew a tea from the petals or leaves and cure Ohda of the white fever, or at least alleviate his symptoms.
Since there was nothing left for us to do in the underground chamber, we decide to head back to the room with the three sarcophagi to loot the coffins. Checking one coffin, we find the remains of a knight or a paladin. The armor is rusted and there are two small urns inside. Ohda doesn’t want to desecrate the tomb, we argue more, and Nabila and Sindra take matters into their own hands and decide to open another casket. But it’s trapped.
Darts shoot out and injure Nabila and Sindra. Plus we kick up the mold which does heavy damage to Sindra. We get the urns from the coffin. Izzy says they feel like they contain liquid and not evil demon hearts (or brains) like we originally thought. Nabila checks the urns and discovers the stuff inside is called Keoghtom’s Ointment. The salve is useful for drawing out poison, curing disease, and healing wounds. If the salve is placed upon a poisoned wound or swallowed, it detoxifies the poison for 1d4+8.
Ohda doesn’t want to check the rest of the caskets, but Sindra says they wouldn’t be trapped unless there was something valuable inside. He relents and pushes open the other coffin to get more of the Ointment. We kick up more mold, and it knocks Ohda out. We rescue him, use one of the Ointments on him, and he’s better. We have three urns of Keoghtom’s Ointment in our possession.
After we leave the crypt we meet up with twelve large, angry wolves. They attack us and we kill them. A raven perched on a windowsill makes a noise at us and flies off to the northwest, where the Mayor’s house is located.
Back at the Velvet Rose Inn, Nabila brews tea with the rose. Unfortunately the tea does nothing but make Ohda very randy. He requests a cleaner, classier wench from Mademoiselle Beatrice the innkeeper. We hear a long, unnecessary explanation about Ohda’s alone-time habits when he tells us he really wants to get with Izzy, who hates him.
Very late at night, we hear moaning and groaning coming from Ohda’s room. It sounds like pain rather than pleasure. We open the door and find him on the floor, a woman with chestnut hair bent over his wrist. It’s Doctor Hoyer. Her teeth are bloody. She gazes at us, and Sindra and Izzy are caught in her thrall. Nabila reacts quickly and forces Sindra to drink a Potion of Restoration. The charm is broken on Sindra, the Doctor does not approve, and she flees. Neither Ohda nor Izzy feel any ill will towards her. Sindra gives Izzy a potion of restoration. We shut Ohda in his room while we figure out how to feed him a potion. He likes the doctor. He’s okay with her sucking out his life-force. Sindra and Nabila convince Izzy that the only way to get Ohda to take the restoration potion is to seduce him. Izzy’s not having it, but she agrees that it’s for the best. The laydeez go to Ohda’s room to seduce him, and Izzy feeds him the potion.
Izzy runs away, Ohda feels duped, and Nabila and Sindra bid him goodnight, sticking a chair under the doorknob to keep him in. He doesn’t like being stuck in his room when there’s more VD to be had, so he busts down the door. After more arguing and him trying to sleep in the ladies’ room, he settles on sleeping with Corbin and the carriage driver. Corbin is a good sport, used to our strange requests and behavior, and allows Ohda to sleep in their room.
The next morning, the snowstorm is frightful and unnatural. After having an eureeka moment, Ohda runs into the ladies room where they are having a nice lesbian orgy. (Seriously, I was only joking about that, but oh well!) Ohda babbles to us that the white fever is caused by vampire bites.
After getting dressed, we decide on a plan of action: kill the mayor and his wife, break the curse, and get the hell out of Grunberg. We return to the temple/meeting hall to get more roses, one for each person but a second for Izzy in case she wants to backstab. After a night of uneventful rest, we rise before dawn and go to the mayor’s house.
We find a house and a shed in a clearing. The house is single story, with turrets and arched, shuttered windows. It is also covered in the same moss the town is covered in. At the front of the house, two huge, fuck off silver wolves guard the door. We decide to check out the shed in case we need wooden stakes or to see if there’s any useful stuff. Other than two horses and a sleigh, there’s nothing of use. It’s a shed. A shed.
Since there’s no other way in, we return to the front door and attack the wolves. After defeating the wolves, we go inside. The house is one large chamber, decorated like a sitting room with white mold on everything but the furniture. The walls have paintings, the fireplace has a giant mounted wolf head — known as Loup Garou — and an old blunderbuss underneath, and there are statues and figurines that look like they’re worth some money. In fact, after we take care of the vampires, they won’t have any use for their stuff, so we’re going to take it. We like stuff.
Ohda notices a painting has a troup of gypsies in it. Eliza’s mother appears briefly and disappears. Ohda examines the painting, pulls it off the wall, and finds a button. He presses the button and a secret door opens. There are two worktables in the room, one covered in alchemical equipment and the other has books and a skull. A raven sits on the skull, squawks at us, and flies away.
Nabila wants to check out the alchemical ingredients — vials, potions — and she triggers a tripwire. A trap door underneath us opens and we fall into a dark chamber with more mold, moss, and a large chunk of ice blocking our way. Ohda attacks the ice and tries to break it, which isn’t ice but is a white pudding. The pudding splits in two and does lots of damage. The pudding can’t be hurt by normal weapons because it causes the pudding to split into more, equally devastating puddings. Zip zop zoobitty frazzle snazzle.
Somehow we managed to kill it. (I didn’t write about it in my notes, sorry.) Nowhere to go but forward, we find a room with two coffins, both closed. Ohda runs to a coffin and starts to place a rose down on it when Mayor Hoyer jumps down from the ceiling and tells us we’re dinner. We start fighting. Ohda’s magic swords do ridiculous damage on him. Izzy sneaks and successfully backstabs him with her rose. GO, IZZY! In a last ditch effort to screw us, he charms Izzy and puts her between himself and Ohda. Sindra casts Levitate on Izzy and gets her out of the way while Ohda slices and dices with his swords. The vampire tries to escape, but he cannot. The moss on the wall bursts into flames and the spirit of Eliza’s mother appears and curses him. He is enveloped in flames and, once the curse has been fulfilled, Eliza’s mother disappears.
One down, one to go. Izzy, still up in the air, finagles the trap door, and we go upstairs via our handy dandy Rope of Climbing to rest for the night. The next morning we check out the loot to see if there’s anything we can use for the battle with Doctor Hoyer.
Although the easiest option would have been to leave the rose on top of the doctor’s coffin, we figured some bumbling peasant would find the coffin and remove the rose. Each of us is armed with a rose and we open the lid. The doctor screams at us, turns into a vapor and escapes through the trap door we left open so we could leave. Whoops. Her coffin contains a velvet pouch of Dust of Sneezing and Choking. The mayor’s coffin has a beautiful silver-white fur coat made from a winter wolf pelt. Izzy says it’s easily worth 2,000gp. Finally Ohda has his revenge on the furrier for that awful squirrel cloak.
In the next session, we leave Grunberg for Schwarzwald.
6 doses of Dust of Sneezing and Choking
vial of type G poison
potion of healing
potion of extra healing
potion of gaseous form
book on herbalism
book on healing
book on brewing/brewery related things
scroll of protection from lycanthropes for mage or cleric
4 pieces of jewelry (non-magical)